It’s a big blast of crowd-control energy, like a magic shotgun. This sounds like it’d make things too easy, but I can only use it once, and I can only take a single hit before death. Next, the game gives me a teleport spell, letting me mark a recall spot so that if an enemy makes contact with me, I’ll zap there instead of being hit. I blast orbs at them, third-person shooter style. Teagan is in a wheat field when a mob of bipedal zombie-goats in kilts called ‘pawns’ attack. Many great things start with wheat – beer, wheat crunchies, Play-Doh – and so does Timemelters. The early build I tried out was effectively a showcase demo of tutorialized abilities, ending with a few challenges that strung them all together.
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